Rules

1

Sport Rules

 

FOOTBALL

1.01    Standard Betting: In this type of betting, also known as 1x2, the aim is to know the outcome of the match. 1 indicates the home team, X indicates the draw and 2 indicates the visiting team. For matches played on the neutral field, the team name is indicated by the first team 1 and the second team by 2.
Who will win the Rest of the Match: This is the standard bet on who will win the match in live matches, regardless of the score at the time the bet was played (assuming 0-0).

1.02    Double Chance: This type of betting bets two different possibilities. There is Host or Draw, Visitor or Draw, Host or Visitor options. To win the option, which includes the two possibilities on which you are betting, one of the two possibilities is required.
1.03   -0.25 Handicap Bet
   If your chosen team wins the match, your bet wins. If the match ends in a draw, you lose 50% of your bet amount.
             0.25 Handicap Bet
If your chosen team wins the match, your bet wins. In a draw, your bet is split in half, one half of your bet wins, and the other half is accepted and refunded.
For example; When you place 0.25 handicap bet on Team A at the rate of 1.80 in the amount of 100 EUR; when the match ends in a draw, your voucher will be split into two, one half will be made up from 50 EUR and 1.80 ratio as 0.0 Handicap and the other half will be made up from 50 EUR and 1.80 ratio as 0.5 Handicap. In this case the coupon which is 0.0 Handicap amounting to 50 EUR and 1.80 ratio is refundable; 50 EUR and 1.80 ratio of the 0.5 Handicap coupon wins.
             0.50 Handicap Bet
If your chosen team wins or the match ends in a draw, your bet wins.
             -0.50 Handicap Bet
If your chosen team wins the match, your bet wins.
             -0.75  Handicap Bet
If your chosen team wins the match by two or more goals, your bet wins. If your chosen team wins the match by one goal, your bet is split in half, one half is counted as a winner and the other half is counted as a draw and refund

0.75 Handicap Bet

If your chosen team wins the match or the match ends in a draw, your bet wins. If the team you choose loses by one goal, half of your bet loses and the other half is refunded
For example, When you place a 100 EUR 1.80 ratio on team A as 0.75 handicap bet, your coupon is split in two when the match ends with a single goal, one half is a 50 EUR with a ratio of 1.80 is a 0.5 Handicap, and the other part is 50 EUR and a 1.80 ratio handicap. In this case; the 50 EUR and 1.80 ratio 0.5 Handicap loses, while the other part is a refund of 1.0 Handicap in the amount of $50 and a rate of 1.80. If the Team- A wins the match or it ends in draw, your coupon wins.

             -1.0 Handicap Bet
If your chosen team wins by 2 or more goals, your bet wins. If your team wins by one goal, your bet will be refunded.
             1.00 Handicap Bet
If the team you choose ends the event with a draw, your bet wins. If your chosen team loses by a goal, your coupon will be refunded
             1.25 Handicap Bet
If your chosen team loses by a single point, half of your coupon wins and the other half is refunded. If the match ends in a draw or ends with a win of the team you have chosen, your coupon wins.
For example; When you place a 1.25 Handicap bet on the Team-A 100 EUR and a ratio of 1.80, your coupon is split in two when Team-A is beaten by a goal; one half is a 1.0 Handicap in the amount of 50 EUR with a 1.80 ratio, and the other part is a 1.5 Handicap in the amount of 50 EUR with a 1.80 ratio. In this case, the portion of 50 EUR and 1.0 in 1.80 ratio Handicap will be refunded, and the 1.8 Handicap in the amount of 50 EUR with 1.50 ratio will be won. If Team-A wins or the match ends in a draw, your coupon wins.

             -1.25 Handicap Bet
If your chosen team wins the match by two or more points, your coupon wins. When your chosen team wins the match by one, half of your coupon refunded and the other half loses.
             1.5 Handicap Bet
Your coupon wins when your chosen team loses a match by a single point, draws or wins.
             -1.5 Handicap Bet
Your coupon wins when your chosen team wins the match by two point.
             1.75 Handicap Bet
When your chosen team wins the match by two, half of your coupon is refunded and the other half loses. Your coupon wins when your chosen team is tied or lost by a margin to the other team.
For example, When you place a 100 EUR  and a 1.80 ratio on 1.75 Handicap bet on Team-A; when the match ends with two goals, the coupon is split in two.1.5 Handicap at 1.80 ratio amounting to 50 EUR in one half, the other part is 2.0 Handicap stakes at a rate of 1.80 amounting 50 EUR. In this case, the 50 EUR ratio of 1.80 loses the 1.5 Handicap, the 50 EUR portion of the 2.0 Handicap with a rate of 1.80 will be refunded. When Team-A wins, draws or loses the match by a single point the coupon wins.
             -1.75 Handicap Bet
When the team you choose loses by two, half of your coupon is refunded and the other half wins. When the team you choose wins with three or more differences, your coupon wins.

             2.00 Handicap Bet
If your chosen team draws or loses by a margin, your bet wins.  If your chosen team loses by two goals, the coupon will be refunded.

             -2.00 Handicap Bet
If your chosen team wins by 3 points, your bet wins; If the team wins by two, the coupon is refunded.
             2.25 Handicap Bet
If your chosen team loses by two, half of your coupon wins; the other half will be refunded. If the match ends in a draw, or results in a win of the team you have chosen, or if it is defeated by a margin, your coupon wins.
For Example, When you place a 100 EUR 1.80 ratio  Handicap bet on Team-A ; When Team-A  is beaten by two goals, your coupon is split in two. 1.80 rate 2.0 Handicap for 50 EUR in one half of your coupon the other part is the 2. Handicap with a ratio of 1.80 amounting 50 EUR. In this case, the 2.0 Handicap portion of $50 will be refunded at a rate of 1.80, the other part is the 2.5 Handicap, with a rate of 1.80 for 50 EUR, wins. If your chosen team is tied, won, or defeated by a margin, your coupon wins.
             -2.25 Handicap Bet
If your chosen team wins by three or more points, your coupon wins. When your chosen team wins by two, half of your coupon amount is refunded and the other half loses.
             2.75 Handicap Bet
When your chosen team is beaten by three, half of the coupon will be refunded and the other half will lose. Your coupon wins if the team you choose is tied or beaten by one or two differences.
For example, when you place a $100 $1.80 ratio Handicap bet on Team-A,  When the match ends with three goals, your coupon is split in two. 1.80 ratio 2.5 Handicap in the amount of 50 EUR in one half, the other part is 3.0 Handicap stakes at a rate of $50 to 1.80. In this case, 1.80 ratio of 100 EUR to Team-A loses the part that is 2.75 Handicap, the other part, a 50 EUR 1.80 ratio of 3.0 Handicap, is refunded. Your coupon wins when Team-A wins, draws, or is beaten by one or two differences.

             -2.75 Handicap Bet
When your chosen team beats by three, half of your coupon amount is refunded and the other half wins; When your chosen team wins by four or more differences, your coupon wins.

             -3.00 Handicap Bet
When your chosen team wins by four or more differences, your bet wins; If it wins by three, your coupon will be refunded.
1.04 First half : This bet is like the same standard bet as 1 Host team, X Draw, 2 indicates the Visitor team. For matches played on a neutral field, the team name is specified with the first written team 1 and the second written team with 2.The only difference is that the first half result of the match is taken into account.
1.05  First half double chance: This bet is the type of Double Luck bet, assessed based on the first half result. There are options for Host or Draw, Visitor or Draw, Host or Visitor. In order for the option to win, which includes both possibilities on which the bet is placed, one of the two possibilities must take place
1.06 First half / End of match: In this bet, both the first half result and the result of the match should be known. Example Draw - The home team must win at the end of the match to finish the first half in a draw in order to win the bet
1.07 SUM
             0.75 Over Bet
If there is a goal in the match, half of the amount of your coupon will be earned and the other half will be refunded. If there are two or more goals in the match, both of your coupons will win.
For example, two coupons are created by the system for an encounter of 1.25 top and 1.80 ratio in the amount of 100 EUR. If there is a goal in the match, your vouchers with a value of 1.0 ratio will be refunded; your other coupon loses your top value of 1.50 ratio. Both coupons must have two goals and more to win.

             1.0 Over Bet

If there is a goal in the match in your bet, the amount of the coupon price will be refunded. If there are two or more goals in the match, your coupon wins.

             1.25 Top Betting

If there is a goal in your match, you will lose half the amount of your coupon and the other half will be refunded. If there are two or more goals in the match, both of your coupons will win.

For example; The system includes two coupons for an encounter of 1,25 upwards and 1.80 upwards and 1.80 in the amount of 100 EUR, one coupon includes the amount of your coupon price, i.e. 50 EUR worth 1.50 top and 1.80, and the other coupon 50 EUR worth 1.0 top and 1.80. If there is a goal in the match, half of your coupon will return with a top value of 1.0; your other coupon loses your top value of 1.50. For your two coupons to win, two goals and more are is needed to be scored.

             1.75 Over bet
If there are two goals in the match in your bet, half of your coupon price will be won and the other half will be refunded. If there are three or more goals in the match, both of your coupons will win.

For example; Two coupons are created by the system for an encounter of 1.75 top and in the amount of 100 EUR. If there are two goals in the match, your vouchers will be refunded with a top value of 2.0 ratio; your other voucher, with an upper value of 1.50 ratio, wins. Both of your vouchers must have three goals or more to win.
             2.00 Over Bet
If there are two goals in the match in your bet, the amount of your coupon will be refunded.
             2.25 Over Bet
If there are two goals in the bet you have played, half of your coupon price will be refunded and the other half will lose. If there are three or more goals, your coupons win.
For example; Two coupons are created by the system for an encounter of 2.25 top and 1.80 ratio in the amount of 100 EUR. If there are two goals in the match, your coupon with a top value of 2.0 will be refunded and your other coupon with a top value of 2.50 ratio will lose. Both of your vouchers must have three goals or more to win.
             2.75 Over Bet
If there are three goals in the bet you have played, half of your coupon price will be refunded and the other half will win. If four or more goals are scored, both of your coupons will win.

For example; Two coupons are created by the system for an encounter of 2.75 top and 1.80 ratio in the amount of 100 EUR. One of your coupons consists of 2.50 top and 1.80 ratio in the amount of 50 EUR, that is, 50 EUR worth and the other coupon is 3.0 top and 1.80 ratio. If there are 3 goals in the match, your coupon will be returned with a top value of 3.0. your other voucher, with an upper value of 2.50, wins. Both of your vouchers must have four goals or more to win.

             3.00 Over Bet
If there are three goals in the match in your bet, the amount of your coupon will be refunded.

             3.25 Over Bet
If there are three goals in the bet you have played, half of your coupon price will be refunded and the other half will lose. If there are four goals or more in the match, your vouchers win.
For example; Two coupons are created by the system for an encounter of 3.25 over and 1.80 ratio in the amount of 100 EUR. If there are 3 goals in the match, your voucher with an over value of 3.0 will be refunded and your other voucher with a value of 3.50 will lose. Both of your vouchers must have four goals or more to win.

             3.75 Over Bet
Top Bet If there are four goals in the bet you have played, half of your coupon price will be refunded and the other half will win. If there are five or more goals in the match, both of your coupons will win.
For example; Two coupons are created by the system for an encounter of 3.75 top and 1.80 ratio in the amount of 100 EUR. If there are 4 goals in the match, your vouchers with a top value of 4.0 will be refunded; your other voucher, your voucher with a value of 3.50, wins. Both of your vouchers must have five or more goals to win.
             4.00 Over Bet

If there are four goals in the match in your bet, the amount in your coupon will be refunded.
             4.25 Over Bet
If there are four goals in the bet you have played, half of your coupon price will be refunded and the other half will lose. If there are five goals or more, your vouchers will win.
For example; Two coupons are generated by the system for an encounter of 4.25 top and 1.80 rate in the amount of 100 EUR; one of your coupons consists of 4.50 upper and 1.80 rate in the amount of 50 EUR worth half of your coupon price, and the other coupon consists of 4.0 upper and 1.80 rate worth 50 EUR. If there are 4 goals in the match, your voucher with a value of 4.0 above will be refunded; your other voucher, your voucher with a value of 4.50, loses. Both of your vouchers must have five or more goals to win.
             4.75 Over Bet
If there are five goals in the match you have played, half of your coupon price will be refunded and the other half will win. If there are six or more goals in the match, your coupons win.
For example; Two coupons are generated by the system for an encounter of 4.75 top and 1.80 rate in the amount of 100 EUR; one of your coupons consists of half of your coupon price, that is, 50 EUR worth 4.50 top and 1.80 rate, and the other coupon consists of 5.0 top and 1.80 rate worth 50 EUR. If there are 5 goals in the match; your coupon with a top value of 5.0 will be refunded, and your other coupon with a top value of 4.50 will win. Both of your vouchers must have six or more goals to win.
             5.00 Over Bet
If there are five goals in the match in your bet, the amount in your coupon will be refunded. If there are six goals or more in the match, your coupon wins.

             5.25 Over Bet
If there are five goals in the bet you have played, half of your coupon price will be refunded and the other half will lose. If there are six or more goals in the match, your coupons win.
For example; Two coupons are generated by the system for an encounter of 5.25 top and 1.80 ratio in the amount of 100 EUR; one of your coupons consists of 50 EUR, 5.0 top and 1.80 rate for half of your coupon price, and the other coupon consists of 5.50 top and 1.80 rate worth 50 EUR. If there are 5 goals in the match, your vouchers with a value of 5.0 will be refunded; your other voucher, your voucher with a value of 5.50, loses. Both of your vouchers must have six or more goals to win.
             5.75 Over Bet
If there are six goals in the bet you have played, half of your coupon price will be refunded and the other half will win. If there are seven or more goals in the match, your coupons win.
For example; Two coupons are generated by the system for an encounter of 5.75 top and with a rate of 1.80 in the amount of 100 EUR, one of which consists of 6.0 top and with a rate of and with a rate of 1.80 at half the amount of your coupon price, i.e. 50 EUR; your other coupon is 50 EUR worth 5.50 top and 1.80 rate. If there are six goals in the match; Your coupon with a top value of 6.0 will be refunded, and your other coupon with a top value of 5.50 will win. Both of your vouchers must have seven or more goals to win.

             6.00 Over Bet

If there are six goals in the match in your bet, the amount in your coupon will be refunded. If there are seven or more goals in the match, your coupon wins.
             6.25 Over Bet

If there are six goals in the bet you have played, half of your coupon price will be refunded and the other half will lose. If there are seven goals or more in the match, your vouchers will win.
For example; Two coupons are created by the system for an encounter of 6.25 top and with a rate of 1.80 in the amount of 100 EUR. 6 goals in the match; Your coupon with a value of 6.0 above will be refunded, and your other coupon with a value of 6.50 above will lose. Both vouchers must have seven or more goals to win.
             6.75 Over Bet
If there are seven goals in the bet you have played, half of your coupon price will be refunded and the other half will win. If there are more than eight goals in the match, both of your coupons will win.
For example; Two coupons are created by the system for an encounter of 6.75 over and with a rate of 1.80 in the amount of 100 EUR. If there are seven goals in the match; Your coupon with a value of 7.0 will be refunded and your other coupon with a value of 6.50 will win. Both of your vouchers must have more goals than eight goals to win.
             0.75 Under Bet
If there is a goal in the bet you have played, half of your coupon price will be refunded and the other half will lose. If there are no goals in the match, your coupons win.
For example; Two coupons are generated by the system for an encounter of 0.75 bottom and 1.80 ratio in the amount of 100 EUR; one of your coupons consists of 1.0 Under and 1.80 at 50 EUR worth half of your coupon price, and the other coupon is 0.50 Under and 1.80 ratio at 50 EUR. If there is 1 goal in the match; your voucher with a sub-value of 1.0 will be refunded, and your other voucher with a sub-value of 0.50 loses. Both of your vouchers must have no goals in order to win.
             1.00 Under Bet
If there is a goal in the match in your bet, the amount of the coupon price will be refunded. If there are no goals in the match, your coupon wins.
             1.25 Under Bet

If there is a goal in the bet you have played, half of your coupon price will be refunded and the other half will win. If there are no goals in the match, both of your coupons win at the same time.
For example; Two coupons are created by the system for an encounter of 1.25 Under and 1.80 ratio in the amount of 100 EUR. If there is 1 goal in the match; your coupon will be refunded with a sub-value of 1.0, and your other coupon with a sub-value of 1.50 will win. There must be no goals in the match for both your coupons to win at the same time.

             1.75 Under Bet
If there are two goals in the bet you have played, half of your coupon price will be refunded and the other half will lose. There will be fewer goals or no goals in the match.
For example; Two coupons are created by the system for an encounter of 1.75 Under and 1.80 ratio in the amount of 100 EUR. If there are 2 goals in the match; your coupon will be refunded with a sub-value of 2.0, and your other coupon will lose your coupon with a sub-value of 1.50. There must be no goals in the match for both your coupons to win at the same time.
             2.00 Under Bet

If there are two goals in the match you have created in your bet, the amount of your coupon price will be refunded.

             2.25 Under Bet
If there are two goals in the bet you have played, half of your coupon price will be refunded and the other half will win. If there is one goal or no goal in the match, you win.

For example; Two coupons are created by the system for an encounter of 2.25 Under and 1.80 rate in the amount of 100 EUR. If there are 2 goals in the match; your coupon will be refunded with a sub-value of 2.0, and your other coupon with a sub-value of 2.50 will win. For both of your vouchers to win at the same time, there must be a goal in the match or the match ends without a goal.

             2.75 Under Bet
If there are three goals in the bet you have played, half of your coupon price will be refunded and the other half will lose. If there are two goals and fewer goals or no goals at all, you win
For example; Two coupons are created by the system for an encounter of 2.75 Under and 1.80 rate in the amount of 100 EUR. If there are 3 goals in the match; Your coupon will be refunded if your coupon with a sub-value of 3.0, your other coupon will lose your coupon with a sub-value of 2.50. Both of your vouchers must have two goals or fewer in order to win at the same time.
             3.00 Under Bet
If there are three goals in the match in your bet, the amount in your coupon will be refunded.
             3.25 Under Bet

If there are three goals in the bet you have played, half of your coupon price will be refunded and the other half will win. You will win if there are two or fewer goals or no goals in the match.

For example; Two coupons are created by the system for an encounter of 3.25 Under and 1.80 ratio in the amount of 100 EUR. If there are 3 goals in the match; your coupon will be refunded with a 3.0 sub-value, and your other coupon with a sub-value of 3.50 will win. Both coupons must have two goals or fewer or no goals to win at the same time.
             3.75 Under Bet
If there are four goals in the bet you have played, half of your coupon price will be refunded and the other half will lose. You will win if there are three or fewer goals or no goals in the match.

For example; Two coupons are created by the system for an encounter of 3.75 Under and 1.80 ratio in the amount of 100 EUR. If there are 4 goals in the match; of your vouchers with a value lower than 4.0, your voucher with a value lower than 3.50 loses. Both coupons must have three goals and fewer goals to win at the same time, or the match ends without a goal.
             4.00 Under Bet
If there are four goals in the match in your bet, the amount in your coupon price will be refunded.
             4.25 Under Bet
If there are four goals in the bet you have played, half of your coupon price will be refunded and the other half will win. If there are three or fewer goals or no goals in the match, both of your coupons will win.

For example; Two coupons are created by the system for an encounter of 4.25 Under and 1.80 ratio in the amount of 100 EUR. If there are 4 goals in the match; your coupon with a lower value of 4.0 will be refunded and your other coupon with a lower value of 4.50 will win. Both of your vouchers must have fewer goals (0,1,2,3) than four goals to win.
             4.75 Under Bet
If there are five goals in the bet you have played, half of your coupon price will be refunded and the other half will lose. If there are four or fewer goals or no goals in the match, both of your coupons will win.
For example; Two coupons are created by the system for an encounter of 4.75 Under and 1.80 ratio in the amount of 100 EUR. If there are five goals in the match; your coupon will be refunded with a sub-value of 5.0 and your other coupon will lose your coupon with a sub-value of                        4.50. Both of your vouchers must have four goals or fewer (0,1,2,3,4) to win.
             5.00 Under Bet

If there are five goals in the match in your bet, the amount in your coupon will be refunded.
             5.25 Under Bet
If there are five goals in the match you have played, half of your coupon price will be refunded and the other half will win. If there are four goals or fewer in the match or no goals, your coupons will be won.
For example; Two coupons are created by the system for an encounter of 5.25 Under and 1.80 ratio in the amount of 100 EUR. If there are five goals in the match; your coupon will be refunded with a sub-value of 5.0, and your other coupon with a sub-value of 5.50 will win. Both of your vouchers must have four goals or fewer in the match or no goals to win.
             5.75 Under Bet
If there are six goals in the bet you have played, half of your coupon price will be refunded and the other half will lose. If there are five or fewer goals or no goals in the match, your coupons win.
For example; Two coupons are created by the system for an encounter of 5.75 Under and 1.80 ratio in the amount of 100 EUR. One of your coupons consists of 6.0 Under and 1.80 in the amount of half of your coupon price, i.e. 50 EUR, and the other coupon is composed of 5.50 Under and 1.80. If there are six goals in the match; your coupon will be refunded if your coupon with a sub-value of 6.0, your other coupon will lose your coupon with a sub-value of 5.50. Both of your vouchers must have five or fewer goals or no goals in order to win.
             6.00 Under Bet
If there are six goals in the match in your bet, the amount in your coupon will be refunded. If there are fewer goals (0,1,2,3,4,5) in six matches, your coupon will win.
             6.25 Under Bet

If there are six goals in the bet you have played, half of your coupon price will be refunded and the other half will win. If there are five or fewer goals or no goals in the match, your coupons win.
For example; Two coupons are created by the system for an encounter of 6.25 Under and 1.80 ratio in the amount of 100 EUR. If there are six goals in the match; Your coupon will be refunded if your coupon with a lower value of 6.0, and your other coupon with a lower value of 6.50 will win. Both of your vouchers must have five or fewer goals (0,1,2,3,4,5) to win.
             6.75 Under Bet

If there are seven goals in the bet you have played, half of your coupon price will be refunded and the other half will lose. If there are six or fewer goals or no goals in the match, your coupons win.
For example; Two coupons are created by the system for an encounter of 6.75 Under and 1.80 ratio in the amount of 100 EUR. If there are seven goals in the match; Your coupon will be refunded if your coupon with a sub-value of 7.0 is lost and your coupon with a sub-value of 6.50 loses. Both of your vouchers must have fewer goals (0,1,2,3,4,5,6) than seven goals to win.
1.08 Match Score: The objective in this bet is to predict the score of the match. If the match ends with a score outside the described options, all bets will be deemed a loser
1.09    First Goal / Team: The aim of this bet is to predict which team will score the first goal.

1.10    Last Goal / Team: The aim of this bet is to predict which team will score the last goal.

1.11    First Goal / Minute: The aim of this bet is to predict the time interval at which the first goal of the match will take place. Example 31-45 includes the first half-pause minutes for the betting option. The 75-90 betting option also includes end-of-match minutes. The time between 15:00 and the start of the match is valid for winning the 1-15 betting option. If there is a goal at 15:01, 16-30 bet wins.

1.12    First Goal / How: The aim of this bet is to predict how the first goal of the match will be achieved. You can win only one option in this type of bet.

1.13    Last Goal / How: The aim of this bet is to predict how the last goal of the match will be achieved.

1.14    Which Half-Goals: The goal in this bet is to predict which half of the match will score more total goals. Sample. If the first half has been 1 goal, the 2nd half must have at least 2 goals. If the match is finished 0-0, it will win an equal number of options.

1.15    Penalty / Goal: This bet is presented in 3 different options.

1.16    No Penalties in a Match: This option wins if there is no penalty in the match.

1.17    First Penalty In Match: To win this betting option, the first penalty kick must be a direct goal. This option loses if the goalkeeper or ball is completed.

1.18    First Penalty In The Match: This option wins when the first penalty kick is completed by the goalkeeper or the ball returning from the pole. This bet is only valid for the first penalty of 90 minutes and pause minutes.

1.19    What Happens First: It consists of five separate betting options. Yellow card, goal, red card, first half ends and substitution options. This is the type of betting on which will be the first in the match.

1.20    First Corner: The type of betting on which team will be awarded the first corner kick in the match.

1.21    Last Corner: The type of betting on which team will be awarded the last corner kick in the match

1.22    Total Corner: The type of betting on the total number of corners used in the match.

1.23    Red Card: If a player is discarded from 2 yellow cards in total card bets, only one of the cards will be valid for total card bets. The cards seen by the players who do not actively play in the match are not included. Yellow Card: In the case of total card bets, if one player is thrown from 2 yellow cards, only one of the cards will be valid for total card bets. The cards seen by players who do not actively play during the match are not included.

1.24    First Yellow Card: The type of betting on which team will see the first yellow card in the match. According to the match report, bets are refunded if both teams see cards within the same minute. Player Yellow Card: A type of betting on which player (or players) in the match will receive a yellow card.

1.25    Red Card: The type of betting on whether a red card will be played in the match.

1.26    Jersey Number: The jersey numbers of the players scored during the match are calculated by adding up.

1.27    First substitution: This is the type of betting on which team will make the first substitution in the match.

1.28    First Offside: This is the type of betting on which team will fall in the first offside in the match.

1.29    Last Offside: This is the type of betting on which team will fall in the last offside in the match.

1.30    Offside Number: The type of betting on the total number of offsets used in the match.

1.31    Number of Goals: The aim of this bet is to predict the total of goals scored by both teams in the match.

1.32    Return at Draw: 12 The purpose of this bet, also referred to as 12, is to know which side will win. Bets will be refunded if the match ends in a draw. Only the normal 90 minutes and pause minutes result is taken into account in this bet.

1.33    Round Team, Cup Whose: This is a type of betting on who will take the team or trophy in qualifying rounds or cup finals.

1.34   Laps / When, Cup / When: The type of betting on whether the team to be lapsed or to win the cup will be determined by regular match time, overtime or penalty.

1.35    Laps / Teams / When, Cup / Whose / When: The type of betting on a team that will jump or win the trophy and whether this team will be determined by regular match time, overtime or penalty.

1.36    Winning Margin: This is the type of betting on how many goals the team will win.

1.37    First Goalscorer: The aim of this bet is to predict the first goal scorer. If the selected player does not play, the bet is refunded.

1.38    Last Scorer: This goal is to predict the last goal scorer. If the selected player does not play, the bet is refunded.

1.39    Goal Scores: The aim of this bet is to predict the player who will score a goal. If the selected player does not play, the bet is refunded.

1.40    2nd Half Bets: These are the types of bets opened only according to the 2nd Half score. Only the 2nd Half and Pause Minutes result is taken into account in this bet. In other words, the first half of the match result is obtained by subtracting.

1.41    First Goal / Team and Match Result: This is the type of betting in which the team will score the first goal and the outcome of the match. Only the 2nd Half and Pause Minutes result is taken into account in this bet.

1.42    Total Number of Goals (Half Time): The aim of this bet is to be able to predict the total of goals scored by both teams in the first half.

Next Goal: The type of betting on which team will score the next goal according to the score in the match.

1.43    Teams Total Goals (Half Time): The aim of this bet is to predict the total of goals scored by the team in the betting option in the first half.

1.44    Teams Total Goals (2nd Half): The objective of this bet is to predict the total of goals scored by the team in the betting option in the 2nd half.

1.45    Both Teams to Score: The aim of this bet is to predict whether the two teams will score in the match.

1.46    Which Team will score: The aim of this bet is to predict which teams will score in the match.

1.47    No Goal: The objective in this bet is to predict whether the team in the betting option will score or not.

1.48    Match Result and Total Number of Goals: This is the type of betting that can be played together, top or bottom depending on the amount of bets given and the total number of goals in the match. Only the normal 90 minutes and pause minutes result is taken into account in this bet.

1.49   Specials:

Series Penalty Shootouts: This is the type of betting that will be opened according to whether there will be a series of penalty shootouts in qualifying matches.

Long Term Bets: This is the type of betting going on during the tournament.

1.50    Top Corner: The objective in the bet is to predict which team will use more corners in the match.

1.51    Corner Handicap: For corner handicap bets, the favourite team is identified by a minus sign placed in front of the point spread. If the customer bets on the favourite team, for example (-2.0), the team must win by at least 3 points to win the bet. If the result is equal to this number (2.0), the bet will be tied, and the amount paid will be refunded to the customer. If the customer bets on the non-favourite party with (+2.0), the non-favourite party must eat less than 2 points to win the bet.

1.52    Odd / Even: In odd / even odds, the score as a result of normal 90 minutes and pause minutes is taken into account. Extensions and (or) penalty shoot-out results of qualifying matches are not taken into account.

 

Basketball

 

2.01    Standard Betting: In this type of betting, also referred to as 12, the aim is to know the outcome of the match. 1 indicates the host team and 2 indicates the Visitor team. For matches played on the neutral field, the team name is indicated by the first team 1 and the second team by 2.

2.02   Handicap: For handicap bets, the favourite team is identified by a minus sign placed in front of the point spread. If the customer bets on the favourite team, for example (-16.0), the team must win by at least 17 points to win the bet. If the result is equal to this number (16.0), the bet will be tied, and the amount paid will be refunded to the customer. If the customer bets on the non-favourite party with (+16.0), the non-favourite party must eat less than 16 points to win the bet.

2.03   Total score: In the total score bet, customers can bet that the total score of the two teams will be below or above this number. The numbers obtained in the overtime are included in the total score.

2.04   Any basketball match may be removed without warning. If one of the key players is not involved in the starting lineup for any reason, these paths can be used.

2.05   1st Quarter bets (1st Quarter Standard, 1st Quarter Handicap, 1st Quarter Total Score and 1st Quarter Team Total Numbers) must be completed for the 1st quarter.

2.06   For the 2nd and 1st half bets (2nd Quarter Standard, 2nd Quarter Handicap, 2nd Quarter Total Score and 2nd Quarter Team Total Points), the first half must be completed. 2. Quarter bets will be settled on its own.

2.07   3rd Quarter bets (3rd Quarter Standard, 3rd Quarter Handicap, 3rd Quarter Total Scores and 3rd Quarter Team Total Numbers) must be completed in the 3rd quarter. 3. Quarter bets will be settled on its own.

2.08   4th Quarter bets (4th Quarter Standard, 4th Quarter Handicap, 4th Quarter Total score and 4th Quarter Team Total Numbers) must be completed for the 4th quarter. In the fourth quarter bets on matches (4th Quarter Standard, 4th Quarter Handicap, 4th Quarter Total Score and 4th Quarter Team Total Numbers), the extra time will not be taken into consideration. 4. Quarter bets will be settled on its own.

2.09   Live bets for the 2nd half (2nd Half Standard, 2nd Half Handicap, 2nd Half Total Score and 2nd Half Total Number of Teams) are extended and payout accordingly.

2.10   For live bets on 2nd half, bets 3 and 4 apply to rules 4,207 and 4,208.

2.11   Top 10 Scoring Team, Top 20 Scoring Team: This is the type of betting on which the selected team reaches 10 or 20 points before the opposing team.

2.12    10. Scoring Team Betting: This is the first team bet to increase the total number of two teams to 10 during the match. So, for example, if the situation is 4-4 after the start of the match while the Spurs and Pistons meet, the team that scores 6-4, that is, the team that brings the situation to 6 + 4 = 10, wins.

2.13    20. Scoring Team Betting: This is the first team bet that increases the total number of two teams to 20 during the match. That is, for example, if the Spurs and Pistons teams encounter 10-8 after the start of the match, the team that scores 12-8, or the team that has raised the situation to 12 + 8 = 20, wins.

2.14    Special Bets: Players who make special bets must have played and played.

2.15    Winning Margin: The type of betting on how many points the winning team will win.

2.16    Half Time / Full Time: This bet includes both the first half and the result. Example Draw - For the home bet to win, the first half must be a draw and the home team must win at the end of the match.

2.17    Stretching: The type of betting on whether or not there is a streak in the match.

2.18    Highest Total Score / Quarter: This is the type of betting on which quarter in which the two teams score the highest total.

Tennis

3.01   Standard: If the match is postponed, it is expected to be played within 72 hours. Bets that are not played after 72 hours are non-refundable.

3.02   It is considered to have started if at least 1 point is played in tennis matches. If one of the participants is disqualified for any reason or refuses to play or cannot continue the match: The bets will be settled based on the score at the time the match was stopped. Any remaining bets will be refunded. For example, if the score is 4-4 in the 2nd set, the match stops and if it does not continue, the 2nd set played in the match will result in a total of 7.5 top bets according to the score at the time the match stops. If the 2nd set bet is placed, the bet will be void.

3.03   For tennis match result (1st team wins / 2nd team wins), if one of the parties withdraws before the first set is completed, the bets will be void and returned to the accounts. If one of the parties is withdrawn after the completion of the first set, the drawn party loses the bets placed and the player (s) in progress will be refunded.

3.04   First Set: The aim of this bet is to predict the winner of the first set of athletes.

3.05   For handicap set bets, your favourite tennis player is identified by a minus sign placed in front of the point spread. If the customer bets on the favourite tennis player, for example (-2.5), the player must win by at least 3 sets to win the bet. If the customer bets on the non-favourite party (+2.5), the non-favourite party must lose by less than 3 sets or win the match to win the bet.

3.06   Total Game: This is the type of betting that the total number of games of two athletes will be below or above this number. Example of calculation of total number: 6/4 6/2 Total 18 games; 6/2 2/6 6/3 Total of 25 games.

3.07   Total Game First Set: A type of betting that the two athletes will be less than or above the total number of games they will win in the first set. 6/4 Total of 10 games, 6/7 Total of 13 games.

3.08   Handicap: The handicap bet is calculated according to the total number of games won by the tennis players in the match. If the customer bets on the favourite tennis player, for example (-6.5), the player must win by at least 7 games to win the bet. If the customer bets on the non-favourite side with (+6.5), the non-favourite side must lose or win the match by less than 7 games to win the bet.

3.10    Most Ace: This type of betting on which tennis player has more ace in the match. If this type of betting has not been opened as a handicap, then the bets placed on this type of betting will be refunded.

3.11   Total Ace: This is the type of betting on the total ace that two tennis players will score during the match.

3.12   Tie-Break: Two types of bets on whether there will be a tiebreak in the match or in the first set.

3.13   Breaking service: This is the type of betting on the tennis player who will break the first serve in the match.

3.14   Sets: The goal in this bet is to predict that the athletes will win the set.

 

Baseball

 

4.01   Pitcher: In all MLB bets, the pitcher written next to the match is prepared as if the match will start. Pitcher's first throw is enough to start the match. If, for any reason, the pitcher of one of the parties has changed or has not started, all bets on the match will be cancelled and the odds will be adjusted and opened.

4.02   Standard: A type of betting on winning on either side.

4.03   Total Score: These are the bets on which the two teams make an individual score above or below the total score. For example; If the total score bet is placed above or below 8.5 and you check above 8.5 and the match ends 5 - 4, you win the bet.

4.04   Handicap: These bets are given to the favourite team as -1.5 (that is, your team must win 2 different wins) and the non-favourite is awarded as +1.5 (that is, if you lose even by 1 non-favourite, you win). For example, you played the NY Yankees (-1.5) by a margin. In this case, the NY Yankees must win the match by at least 2 to win. Example: with scores such as 5-3, 6-4. If you play against the opponent NY Mets (+1.5) in the same match; with 5-4, 6-5 in the match if the NY Mets lose the match or if the Mets win the match.

4.05   Handicap (- / + 2.5) Betting: This bet (- / + 1.5) occurs as in the handicap bet, only if the favourite team (-2.5) has been played and the favourite team wins by at least 3 difference or when the non-favourite team (+2.5) is played must be defeated by a maximum of 2 points to win the bet. This means that thefavourite team (-2.5) must win at least 6-3 or 7-4 for the NY Yankees. A minimum of 9 innings must be played for the handicap bet to be valid (if the home team is ahead in 8.5 innings)

4.06   Alternative Handicap Betting: In contrast to the normal handicap bet in this type of bet, the team shown as the weak team before the match becomes the handicap (-1.5) as a favourite. But the odds are opposite to him. For example, if the Yankees favourite is shown before the NY Yankees - Boston Red Sox match, if the normal handicap is given to the NY Yankees (-1.5), the Alternative Handicap bet is given to the Boston Red Sox Team (-1.5). But the NY Yankees in the proportions (+1.5) value becomes your favourite. As an alternative Handicap example: NY Yankees (+1.5) 1.4 - CSF Red Sox (-1.5) 2.9 bet can be given. At least 9 innings must be played for the alternative Handicap bet to be valid (if the home team is ahead in 8.5 innings)

4.07   Top 5 Inning Bets: The first 5 innings must be completed. If not, the bet will be cancelled and refunded.

4.08   Top 5 Inning Standard Betting: This is the type of betting on which one of the two sides wins as a result of the first 5 innings and in case of a tie the bet is cancelled and the money returned.

4.09   Top 5 Inning Handicap Bets: For these bets, the favourite team is awarded with -0.5 (which means that your team must win 1 different) to win, and the non-favourite will be awarded as +0.5 (i.e. even if there is a non-favourite draw).

4.10   Top 5 innings Total Score Betting: In this type of betting, if the total of the halftime score is given in the form of half (i.e. 0.5), for example, if the score is more than 4.5, then the player who plays over (i.e. more than 4.5) wins the bet; if the total score ends in less than 4.5, the players playing under (i.e. less than 4.5) win the bet. If the total number is given exactly, not half; For example, if the half-half score is 2-2, 3-1, 4-0, the score is 4 and the draw is declared and your money is refunded.

4.11   After 5 innings have been played, if the referees declare the match as a draw, the standard type of betting will be refunded and other betting options will apply.

4.12   Total Score Odd / Even: In this type of bet the goal is to estimate whether the total score is odd or even. A minimum of 9 innings must be played for the total scores to be valid (if the home team is ahead in 8.5 innings)

 

American Football

 

5.01   Standard betting: In this type of betting, also referred to as 12, the aim is to know the outcome of the match. This type of betting applies if the match goes into overtime. In the case of unfinished matches, the bets placed on this type of betting are refunded.

5.02   Handicap: In handicap bets, the favourite team is identified by a minus sign placed in front of the point spread. If the customer bets on the favourite team, for example (-16.0), the team must win by at least 17 points to win the bet. If the result is equal to this number (16.0), the bet will be tied, and the amount paid will be refunded to the customer. If the customer bets on the non-favourite party with (+16.0), the non-favourite party must eat less than 16 points to win the bet. This type of betting applies if the match goes into overtime. In the case of unfinished matches, the bets placed on this type of betting are refunded.

5.03   Total score: In the total score bet, customers can bet that the total score of the two teams will be below or above this number. The numbers obtained in the overtime are included in the total score. If the total score is equal to this number, the lik draw ”rule applies and the stake is refunded. This type of betting applies if the match goes into overtime. In the case of unfinished matches, the bets placed on this type of betting are refunded.

5.04   Any American Football match may be removed without notice. If one of the key players is not involved in the starting lineup for any reason, these paths can be used.

5.05   1st Quarter bets (1st Quarter Standard, 1st Quarter Handicap, 1st Quarter Total score and 1st Quarter Team Total Numbers) must be completed for the 1st quarter. 1st Quarter standard bets are refunded if 1st Quarter ends in a draw. 1st quarter bets will be settled on its own.

5.06   2nd Quarter and first half bets (2nd Quarter Standard, 2nd Quarter Handicap, 2nd Quarter Total Score and 2nd Quarter Team Total Numbers) must be completed in the first half. 2. Quarter bets will be settled on its own.

5.07   3rd Quarter bets (3rd Quarter Standard, 3rd Quarter Handicap, 3rd Quarter Total score and 3rd Quarter Team Total Numbers) are valid for the 3rd quarter to be valid. 3. Quarter bets will be settled on its own.

5.08   4th Quarter bets (4th Quarter Standard, 4th Quarter Handicap, 4th Quarter Total score and 4th Quarter Team Total Numbers) must be completed for the 4th quarter. In the fourth quarter bets on matches (4th Quarter Standard, 4th Quarter Handicap, 4th Quarter Total Score and 4th Quarter Team Total Numbers), the extra time will not be taken into consideration. 4. Quarter bets will be settled on its own.

5.09   Live bets for the 2nd half (2nd Half Standard, 2nd Half Handicap, 2nd Half Total Score and 2nd Half Total Number of Teams) are extended and payout accordingly. In the case of unfinished matches, the bets placed on these types of bets are refunded.

5.10   For live bets on the 2nd half, bets 3 and 4 are subject to the rules of 4.357 and 4.358.

5.11   Special Bets: Players who make special bets must have played and played. If he has not played for any reason, the bets will be void and the stake will be refunded. This type of betting applies if the match goes into overtime. Bets on this type of betting will be refunded for unfinished matches.

5.12   First Touch Down Team: This is the type of bet placed on the first Touch Down team. This type of betting applies if the match goes into overtime. For this type of betting to be valid, one of the two teams must reach the number of the betting type, even if it is interrupted. If this is not reached, the number of bets will be refunded.

5.13   College Football Extension Procedure: College football overtime starts with the first hit of the opponent's 25 - yard line. The ball maintains its dominance until the attacking team achieves score, turnover, or loses the ball on 4th down. The extension lasts until the draw in the score is broken and both teams have equal ball control. All standard and total score bets include extension scores.

5.14   Total Score Odd / Even: In this type of bet the goal is to estimate whether the total score is odd or even. This type of betting applies if the match goes into overtime. In the case of unfinished matches, the bets placed on this type of betting are refunded.

 

Boxing

 

6.01   After the start of the first round, all bets are valid. If a boxer does not return to the ring after the bell, the match is deemed to have ended in the previous round. If a price has been announced for a draw, bets on one of the two boxers win in the tie lose.

 

Bicycle

 

7.01   Long Term: If the athlete has not participated in the tournament, the bets on this type of betting are refunded. Even if it is incomplete, the official podium result is valid.

7.02   Head to head: The match, that is, the bets on the list in the race, is the best place to finish between any two athletes in the race (overall ranking). If two athletes are out of the race in the same round, bets will be refunded. Both athletes must start the race. Otherwise the bets will be cancelled and the money will be refunded. Even if it is incomplete, the official podium result is valid.

7.03   Stage bet: Even if it is unfinished, the official podium result is valid.

 

Darts

 

8.01   Long Term: The official podium result is valid even if it is incomplete.

8.02   Standard: A type of betting on winning on either side. If the tie ends, bets will be refunded. If the game / game cannot be completed after the start of the game due to the withdrawal, the stake will be refunded. If there is a substitution before the start of the match, the stake amounts will be refunded.

8.03   Standard / 1x2: A type of betting on a win or a draw. If the game / game cannot be completed after the start of the game due to the withdrawal, the stake will be refunded. If there is a substitution before the start of the match, the stake amounts will be refunded.

8.04   Match Score: The objective in this bet is to predict the score of the match. If the game / game cannot be completed after the start of the game due to the withdrawal, the stake will be refunded. If there is a substitution before the start of the match, the stake amounts will be refunded.

8.05   Set Winner: The aim of this bet is to predict which player will win the set.

 

Futsal

 

9.01   Standard: In this type of betting, also referred to as 1x2, the aim is to know the outcome of the match. 1 indicates the home team, X indicates the draw and 2 indicates the visiting team. For matches played on the neutral field, the team name is indicated by the first team 1 and the second team by 2. Extensions and (or) penalty shoot-out results of qualifying matches are not taken into account. In order for this bet to be valid and close, the match must be completed. In the case of unfinished matches, the bets placed on this type of betting are refunded.

9.02   Total number of goals: In this bet, the goal is to estimate the total of the goals scored by both teams. In order for this bet to be valid and close, the match must be completed. In the case of unfinished matches, the bets placed on this type of betting are refunded.

 

Snooker

 

10.01   Long Term: If the athlete has not participated in the tournament, the bets on this type of betting will be refunded. The betting is valid if he has participated in qualifying rounds.

10.02   Standard: A type of betting on winning on either side. If the tie ends, bets will be refunded. If the game / game cannot be completed after the start of the game due to the withdrawal, the stake will be refunded. If there is a substitution before the start of the match, the stake amounts will be refunded.

10.03   Standard / 1x2: A type of betting on a win or a draw. If the game / game cannot be completed after the start of the game due to the withdrawal, the stake will be refunded. If there is a substitution before the start of the match, the stake amounts will be refunded.

10.04   First Frame: The aim of this bet is to predict which athlete will win the first frame. In order for this bet to be valid and closed, one party must have taken the first frame. Bets will be valid if the first frame is completed for unfinished matches.

 

Motor Sports

 

11.01   Long Term: Bets will be settled based on the number of points collected immediately after the last Grand Prix of the season and will not be affected by any subsequent objections. If the driver participates in 1 race during the competition season, the bet remains valid. | 1 || 1 | Bets will be refunded if no winning driver is included in the betting options.

11.02   Individual Race Winning Betting: In Formula1, Moto GP, 500cc and 250cc races, the bet remains valid if the driver participates in training or qualifying rounds.

11.03   Final Ranking: The ranking is determined by the official result of the organizer. The bet will be forfeited if the driver does not finish or quits, unless the organizer declares the position of the race immediately after the race.

11.04   Top 3 and Top 6: This is the type of betting made on the entry of the first 3 and the first 6 of the racers who bets as a result of the race. In Formula 1, Moto GP, 500cc and 250cc races, the betting will remain valid if the driver participates in training or qualifying.

11.05   If any driver has an accident, withdraws or is disqualified during the race, the bets remain valid.

11.06   Motorsport Special: Head to head: The match, that is, the bets on the list in the race, is the best place to finish between any two drivers (in the overall ranking). For example: M. Schumacher 1.7 - F. Alonso 1.9 wins the driver in which he takes the lead or if one stays out of the race and the other continues. Both pilots must start the race. Otherwise the bets will be cancelled and the money will be refunded.

11.07   Winning Margin: This is the type of bet placed on the time difference between the driver who won the race at the end of the race and the driver who finished second.

11.08   Winner Brand: The type of betting on which brand of the winning driver drives. If there are at least two drivers of the same brand, it is sufficient for at least one driver to participate in the race.

11.09   Highest Brand Point: This is the type of betting on the total score of the teams participating in the competition at the end of the race. If the same team has at least two drivers, it is sufficient for at least one driver to enter the race.

11.10   Fastest Lap Time: This is the type of betting on which the driver who bets as a result of the competition makes the fastest lap time in one round. The driver must participate in the race. Bets remain valid if any driver has an accident, withdraws or is disqualified during the race.

 

Horse Race

 

12.01   Winner: The type of betting on the horse that will win the race. If the horse that will participate in the race is confirmed at least one day before the race, the betting amounts are refunded. If the race track or distance changes before the race, the stake amounts will be refunded.

12.02   In the event that one or more horses have finished as horses, "Match Results - Rule: 3.03" applies

 

Ice Hockey

 

13.01   Standard: 1x2 – the aim of this bet is to know the result of the match. 1 indicates the home team, X indicates the draw and 2 indicates the visiting team. For matches played on the neutral field, the team name is indicated by the first team 1 and the second team by 2. This bet only takes into account the normal 60-minute result. Overtime and (or) penalty shootout results are not taken into account. In order for this bet to be valid and close, the match must be completed. In the case of unfinished matches, the bets placed on this type of betting are refunded.

13.02   Double Chance: There are two possible bets on this type of bet. There are Host or Draw, Visitor or Draw, Host or Visitor options. One of the two possibilities is sufficient to win the option, which includes both possibilities. This bet only takes into account the normal 60-minute result. Overtime and (or) penalty shootout results are not taken into account. In order for this bet to be valid and close, the match must be completed. In the case of unfinished matches, the bets placed on this type of betting are refunded.

13.03   Handicap: These bets are awarded to the favourite team as -1.5 (which means that your team must win 2 different wins), and the non-favourite will be given as +1.5 (even if they lose by 1 non-favourite). This bet only takes into account the normal 60-minute result. Overtime and (or) penalty shootout results are not taken into account. In order for this bet to be valid and close, the match must be completed. In the case of unfinished matches, the bets placed on this type of betting are refunded.

13.04   First Goal / Team: The aim of this bet is to predict which team will score the first goal. Overtime and (or) penalty shoot-out results are not taken into account, they are valid for the first goal to be scored in normal time. If no goal is scored in the normal time, the stake will be refunded. In order for this bet to be valid and closed, one of the parties must have scored a goal. If there are goals in unfinished matches, bets are valid. If there will be a holiday before the first goal has been reached, bets will be refunded.

13.05   Double Chance (USA): In all American leagues, the first visitor is the 2nd host team. Double Chance: In this type of betting there are two different possibilities. There are Host or Draw, Visitor or Draw, Host or Visitor options. One of the two possibilities is enough to win the option, which includes the two possibilities on which you bet. This bet only takes into account the normal 60-minute result. Overtime and (or) penalty shootout results are not taken into account. In order for this bet to be valid and close, the match must be completed. In the case of unfinished matches, the bets placed on this type of betting are refunded.

13.06   Standard / 12: The 1st visitor in all American leagues is the 2nd host team. The aim of this bet is to know the result of the match. 1 indicates the visiting team and 2 indicates the home team. For matches played on the neutral field, the team name is indicated by the first team 1 and the second team by 2. This type of betting applies if the match goes into overtime and penalties. In the case of unfinished matches, the bets placed on this type of betting are refunded.

13.07   Total Goals Odd / Even: In this type of betting, the aim is to estimate whether the total number of goals in the match is odd or even. This type of betting applies if the match goes into overtime and penalties. In the case of unfinished matches, the bets placed on this type of betting are refunded.

13.08   Total Goals: The aim of this bet is to predict the total of goals scored by both teams in the match. This bet only takes into account the normal 60-minute result. Extensions and (or) penalty shoot-out results of qualifying matches are not taken into account. In order for this bet to be valid and close, the match must be completed. In the case of unfinished matches, the bets placed on this type of betting are refunded.

13.09   Return at Draw: The purpose of this bet is to know which party will win. 1 specifies the home team and 2 specifies the Visitor team. For matches played on the neutral field, the team name is indicated by the first team 1 and the second team by 2. Bets will be refunded if the match ends in a draw. This bet only takes into account the normal 60-minute result. Extensions and (or) penalty shoot-out results of qualifying matches are not taken into account. In order for this bet to be valid and close, the match must be completed. In the case of unfinished matches, the bets placed on this type of betting are refunded.

13.10   Both Teams to Score: The aim of this bet is to predict whether the two teams will score in the match. This bet only takes into account the normal 60-minute result. Extensions and (or) penalty shoot-out results of qualifying matches are not taken into account. In order for this bet to be valid and close, the match must be completed. In the case of unfinished matches, the bets placed on this type of betting are refunded.

13.11   Highest Total Score / Period: This is the type of betting on the period in which the two teams scored the highest total. If the match is interrupted in the normal time, the bets on this type of betting will be refunded. The bets are valid even if they are left unfinished after the extension.

 

Winter Sports

 

14.01   Ski Jumping, Downhill: The type of betting on the winner. If the athlete does not participate in the competition, the stake will be refunded.

14.02   Head to Head Betting: In this type of betting, both competitors must take part in the competition. If at least one player does not participate, the bet is invalid.

 

Rugby

 

15.01   Standard: 1x2 – the aim of this bet is to know the outcome of the match. 1 indicates the home team, X indicates the draw and 2 indicates the visiting team. For matches played on the neutral field, the team name is indicated by the first team 1 and the second team by 2. Extensions are invalid. In order for this bet to be valid and close, the match must be completed. In the case of unfinished matches, the bets placed on this type of betting are refunded.

15.02   Handicap: In handicap bets, the favourite team is identified by a minus sign placed in front of the point spread. If the customer bets on the favourite team, for example (-16.0), the team must win by at least 17 points to win the bet. If the result is equal to this number (16.0), the bet will be tied, and the amount paid will be refunded to the customer. If the customer bets on the non-favourite party with (+16.0), the non-favourite party must eat less than 16 points to win the bet. Extensions are invalid. In the case of unfinished matches, the bets placed on this type of betting are refunded.

15.03   Total score: In the total score bet, customers can bet that the total score of the two teams will be below or above this number. The numbers obtained in overtime are not included in the total score. If the total score is equal to this number, the “draw” rule applies and the stake is refunded. This type of betting applies if the match goes into overtime. In the case of unfinished matches, the bets placed on this type of betting are refunded.

 

Volleyball

 

16.01   If the event is interrupted after the start, all bets placed on the result of the match are void. In qualifying matches the gold set rule only opens for bets associated with it and does not apply to other bets.

16.02   Standard: 12 In this type of betting, also expressed in the form of the goal is to know the outcome of the match. 1 indicates the host team and 2 indicates the Visitor team. For matches played on the neutral field, the team name is indicated by the first team 1 and the second team by 2. In the case of unfinished matches, the bets placed on this type of betting are refunded.

16.03   Total Number of Sets: The aim of this bet is to estimate how many sets will be played. For uncompleted matches, bets on this type of betting are refunded

16.04   Total Points: The aim of this bet is to estimate the total number of points in the match. In the case of unfinished matches, the bets placed on this type of betting are refunded.

16.05   First Set / Team: The aim of this bet is to predict which team will win the first set. In order for this bet to be valid and closed, one party must have received the first set. Bets will be valid if the first set is completed in unfinished matches.

16.06   Points / Asian Handicap: The number handicap bet is calculated according to the total number of games won by the teams in the match. In handicap bets, the favourite team is identified by a minus sign placed in front of the point spread. If the customer bets on the favourite team, for example (-6.5), the team must win by at least 7 games to win the bet. If the customer bets on the non-favourite side with (+6.5), the non-favourite side must lose or win the match by less than 7 games to win the bet. In the case of unfinished matches, the bets placed on this type of betting are refunded.

16.07   Set Handicap: In handicap set bets, the minus sign of the favourite team is placed in front of the point spread. If the customer bets on the favourite team, for example (-1.5), the team must win by at least 2 sets to win the bet. If the customer bets on the non-favourite party (+1.5), the non-favourite party must lose by less than 2 sets or win the match to win the bet.

16.08   Match Score: The objective in this bet is to predict the score of the match. In the case of unfinished matches, the bets placed on this type of betting are refunded.

16.09   Total Number of Sets: The objective of this bet is to estimate how many numbers will be in the specified set. Bets will be valid if the set is completed.

 

Handball

 

17.01   Standard / 1x2: In this type of betting, also referred to as 1x2, the aim is to know the outcome of the match. 1 indicates the home team, X indicates the draw and 2 indicates the visiting team. For matches played on the neutral field, the team name is indicated by the first team 1 and the second team by 2.

17.02   Total Goals: The aim of this bet is to predict the total of goals scored by both teams in the match. In order for this bet to be valid and close, the match must be completed. Extensions and (or) penalty shoot-out results of qualifying matches are not taken into account.

17.03   Half Time: This is the same standard bet as 1 Home team, X Draw, and 2 Visitor team. For matches played on the neutral field, the team name is indicated by the first team 1 and the second team by 2. The only difference is that the first half result of the match is taken into account.

17.04   Half Time Total Number of Goals: The goal of this bet is to predict the total of goals scored by both teams in the first half. In order for this bet to be valid, at least the first half of the match must have been played. The bet is valid even if the match is held in the second half.

17.05   Handicap 1-0 or 0-1: In this type of betting, if the handicap is opened as 1-0, the home team will receive 1 goal advance if the handicap is opened as 0-1. The winning option is determined by the result when 1 goal is added to the host or visitor in the match score. Example If the home team is played in Handicap 0-1, the home team must win at least 2 different games. When the Handicap 0-1 draw is played, the home team only needs to win 1 different. When the visitors are played in Handicap 0-1, the visitor team must win or draw. Handicap 1-0 visitor team is played at the visitor team must win at least 2 different. When the Handicap 1-0 draw is played, the visiting team only needs to win 1 different. When the home team is played in the Handicap 1-0, the home team has to win or draw. Extensions and (or) penalty shoot-out results of qualifying matches are not taken into account. In order for this bet to be valid and close, the match must be completed. In the case of unfinished matches, the bets placed on this type of betting are refunded.

17.06   First Half Handicap 1-0 or 0-1: In this type of betting, if the bet is opened as Handicap 1-0, the host team is given 1 goal advance if the Handicap is 0-1. The winning option is determined by the result when 1 goal is added to the host or visitor in the match score. Example If the home team is played in Handicap 0-1, the home team must win at least 2 different games. If the Handicap 0-1 draw is played, the home team only needs to win 1 different. When the visitors are played in Handicap 0-1, the visitor team must win or draw. Handicap 1-0 visitor team is played at the visitor team must win at least 2 different. When the Handicap 1-0 draw is played, the visiting team only needs to win 1 different. When the home team is played in Handicap 1-0, the home team has to win or draw. In order for this bet to be valid, at least the first half of the match must have been played. The bet is valid even if the match is held in the second half.

17.07   Winning Margin: The type of betting on how many points the winning team will win. In order for this bet to be valid and close, the match must be completed. Extensions and (or) penalty shoot-out results of qualifying matches are not taken into account. In the case of unfinished matches, the bets placed on this type of betting are refunded.

17.08   Half Time / Full Time: This bet includes both the first half and the result. Example Draw - For the home bet to win, the first half must be a draw and the home team must win at the end of the match. The normal match time is considered. In the case of unfinished matches, the bets placed on this type of betting are refunded.

17.09   Highest Total Score / Half: This is the type of betting on which half of the match the two teams scored are the highest. If the match is interrupted in the normal time, the bets on this type of betting will be refunded.

 

Asian Bets

 

18.01   Asian bets are a type of betting that gives you the option to return in equality; In standard bets you can either win or lose, but in Asian bets you have a chance to get back all or half of your stake.

For example, the Total Goal is a half on standard bets and you either lose or win depending on whether you play lower or higher.

In Asian Total Golde, bets can be opened as a full number. For example, if you have played 2 top (or bottom) total goals in Asia, if you have 2 goals in the match, your deposit will be refunded.

In Asia there are also bets called .25 and .75. When you play them, the amount you deposit is divided into two.

For example, if you have scored 2.25 on top of Asia, half of your stake will be over 2 goals and the other half will be over 2.5 goals. If there are 2 goals in the match, the half you play on top of 2 goals is returned as “equality” and the other half you play on 2.25 loses.

Asia Total Goals If you have played 2.25, if there are 2 goals in the match, the half of which will fall under 2 goals will be refunded and the half that will fall under 2.5 goals will win.

18.02   Asian Handicap bets are also divided into halves. For example, giving a favourite team -1.25 handicap, half of your bet -1, half of the hand for -1.5 means handicap.

In this case, if your favourite team wins the match with a margin of 1, the half of your bet loses -1.5 and the half of -1 is returned. Your favourite team must win 2 different games to win the whole.

Note that in the examples given in the quarter, your bet is divided into two and half numbers in the middle of that quarter.

For example, +2.25 handicap means that your bet lies at +2 and +2.5 where it is in the middle of 2.25.

Or 2.75 goals means that your bet is split for 2.5 and 3, where 2.75 is in the middle.

18.03   Asian bets will affect the combined winnings if half of your bet wins or loses and the other half is refunded.

For example, if your Asian bet in a combination is half lost and half refunded, the half of your stake will be multiplied by the odds of your bets that are outside the Asian bet and this amount will be refunded to your account.

If an Asian bet, half of which is winning, half of which is returned, is placed in combination; You must calculate the Asian bet in combination with the 1 ratio for half of your deposit. The other half is multiplied by the normal odds of the Asian bet and other odds. Your winnings are the sum of the winnings from both halves.

18.04   Live Betting: All live scores and results on the Live Betting page are for informational purposes only. Live betting results are finalized according to official results. If the match is incomplete, bets will be deemed won or lost if the result is unchanged.

Example 1: If the total goal bet is less than or equal to 1.5, the bets will be valid if there are 2 goals without a half-turn. If there are no goals, no bets will be void.

Example 2: If one of the players in a tennis match is drawn after the 1st set is finished, all bets included in the 1st set are deemed valid.

2

Casino Rules

 

2.01    All games such as provided by NETENT CASINO, EVOLUTION LIVE CASINO and BETSOFT CASINO are played in TL, EUR currency.

2.02    Only one person can play in SportBro casino games on the same computer or IP. In case of violation of this rule, the earnings of the member will be deleted and their accounts will be closed.

2.03    CASINO Weighted Roll Over Requirements: The roll over requirement for free spins and casino bonuses is 30 times. The bonus cycle weight percentages of the games in the casino section are as follows;

100% Slots (All Types)

10% Oasis Poker

10% Video Poker Games (All Types)

10% Black Jack (All Types)

10% Roulette (All Types)

10% Other Board Games Bonus Casino Weight Percentages of Games in Live Casino Section are as follows

10% Casino Hold’em Poker

10% Roulette

10% Black Jack

10% Three Card Poker

10% Caribbean Stud Poker

10% Dream Catcher

Baccarat and Live Baccarat are not included in the bonus cycle.

3

Betting Rules

 

3.1    Bets placed on football matches (including Cup matches) are accepted for normal playing time (2 halves of 45 minutes each). Extra times are considered in MLS championship bets.

3.2    The second yellow card, which results for the player to be sent off, is considered as red, meaning that the player received 1 yellow and 1 red card.

3.3    Bets on Futsal, Handball, Rugby, Water Polo, Beach Soccer, Field Hockey, Hockey, Bandy matches are accepted for the regular game time.

3.4    In player substitution bets, substitutions made in half time (unless there is specific half time option) will be treated as the made in the first half of the event.

3.5    In sports with two outcome possibility (no chance for a draw) such as Basketball, Baseball, American Football and Handball, it is specified if overtime is counted or not.

3.6    On Basketball bets, unless otherwise specified, bets on ball losses, ball steals, rebounds and blocks will only be finalized according to the statistics of players.

3.7    Tennis Game Time

           3.7.1    All the bets placed on tennis event will be returned if any of the players’ names match ticket changes before the game starts (except team competitions). However, all bets will remain valid if there is a replacement of one or more players for any reason in team competitions.

           3.7.2    If any player is disqualified or sent off for any reason all the placed bets will counted as valid: Remaining bets will be the subject of a return:

 

           - Games sets and results

           - Games sets and handicaps

           - Games sets and totals

           - Games sets and specific calculations

 

           3.7.3    All bets will counted as valid if there is any change on game court, change of the cover of court or if closed gaming court is replaced with the open one.

           3.7.4    If a player withdraws from the match before the competition starts, all the bets placed on their win will be returned.

           3.7.5    If a player decides to withdraw or is disqualified for any reason in tennis competitions, all the bets that have taken until that moment will be valid, and the remaining bets will be returned.

4

Virtual Sports Rules

 

4.1    Virtual football.

4.1.1   The Virtual Football Modes provide 24/7/365 real money betting experience on virtual football. Competitions are generated continuously and bets can be placed at any time, even within a season.

4.1.2  Game structure

Each mode has a different tournament structure:

Virtual Football League Mode VFLM:

  • 16 Teams
  • Home & away matches
  • 30 match days
  • 8 concurrent matches per match day
  • 240 matches per season Group Stage

Virtual Football World Cup VFWC:

  • 32 Teams (8 groups of 4 teams per group)
  • 12 match day chunks (3 match days of 4 chunks per match day)
  • 4 concurrent matches per match day chunk
  • 48 matches per group stage
  • Knock-Out-Stage
  • 16 Teams
  • 5 round (R16[1..4]; R16[5...8]; R8; Semi Finals; Final & 3rd Place)
  • 4 concurrent matches (R16[1..4]; R16[5...8]; R8)
  • 2 concurrent matches (Semi Finals; Final & 3rd Place)
  • 16 matches per knock-out-stage.

 

4.2    Virtual basketball.

4.2.1  The VBL provides 24/7/365 real money betting experience on virtual basketball. The league consists of 16 teams and seasons run continuously. Each season comprises 30 match days (home and away matches). Bets can be placed at any time – even within a season.

4.2.2  Season Details.

For the online version one season lasts 106:30 minutes in total, separated into a ‘Pre-League’ period, a ‘Match day Loop’, and a ‘Post league’ period. The ‘Pre-League’ period runs prior to the start of a season and lasts 60 seconds. All match days are summarized as the ‘Match day Loop’ period with a total duration of 105:00 minutes. At the end of every season there is a 30 second ‘Post Season’ period.

4.2.3  Betting on a VBL match is allowed up to 10 seconds before tip-off. Betting markets for future match days of the current season remain open. When a future match day from the ‘Match Day’ bar at the bottom is selected, the matches related to that day along with the odds will be displayed in the lower odds section.

 

4.3  Virtual horses.

4.3.1  The VHK provides 24/7/365 real money betting experience on virtual horse races. Bets can be placed up to 10 seconds prior to the start of the next upcoming race as well as on all future races of the current race days at any time.

4.3.2   Races are generated continuously – a new one will be started as soon as the current one has finished.

Betting is possible in the next 10 upcoming races:

  • 2 minute total event cycle
  • 40 seconds betting phase
  • 65 seconds event phase
  • 15 seconds results phase
  • 2 grass and 1 dirt track with a 1000m race randomly scheduled
  • 8, 10, 12, 14 runners randomly assigned

4.3.3  Markets

  • Win – select the runner which will finish first
  • Place – select the runner which will finish either 1st, and 2nd (6-7 Runners), select the runner which will finish either 1st, 2nd and 3rd (7+ runners)
  • Forecast (Correct Order) – select the runners that will finish 1st and 2nd in the correct order (exacta)
  • Forecast (Any Order) – select the runners that will finish 1st and 2nd in any order (quinella)
  • Tricast (Correct Order) – select the runners that will finish 1st, 2nd and 3rd in the correct order (trifecta)
  • Tricast (Any Order) – select the runners that will finish 1st, 2nd and 3rd in any order (trio)

 

4.4  Virtual dogs.

4.4.1  The VDK provides 24/7/365 real money betting experience on virtual dog races. Bets can be placed up to 10 seconds prior to the start of the next upcoming race as well as on the ten future races at any time.

4.4.2  Game information. Races are generated continuously – a new one will be started as soon as the current one has finished.

  • 2 minute total event cycle
  • 37 seconds or 67 seconds betting phase
  • 38 seconds or 68 seconds event phase
  • 15 seconds results phase
  • night and day track with distance 360m and 720m randomly scheduled
  • 6 or 8 runners randomly assigned

4.4.3  Markets

  • Win – select the runner which will finish first
  • Place – select the runner which will finish either 1st, and 2nd (6-7 Runners), select the runner which will finish either 1st, 2nd and 3rd (7+ runners)
  • Forecast (Correct Order) – select the runners that will finish 1st and 2nd in the correct order (exacta)
  • Forecast (Any Order) – select the runners that will finish 1st and 2nd in any order (quinella)
  • Tricast (Correct Order) – select the runners that will finish 1st, 2nd and 3rd in the correct order (trifecta)
  • Tricast (Any Order) – select the runners that will finish 1st, 2nd and 3rd in any order (trio)
5

General Bonus Rules

 

5.1    The following rules and conditions apply to all promotions unless different rules are announced by Sportbro. In order to be able to withdraw, you must fulfill the ''Wagering requirements'' in accordance with the rules.

5.2    In order to withdraw the bonus amount and winnings, the bonus amount must be rolled over according to the amount which is specified in the promotion terms and conditions of the particular promotion you chose to receive.

5.3    Bonus conditions can vary or change according to the section where the bonus is used.

5.4    Cash-out bets, system coupons, draw no bets or returned bets are not calculated for wagering of bonus or the main balance wagering.

5.5    The bets you place with deposited balance will also be calculated for bonus wagering.

5.6    By taking any bonus, you are confirming to have read through and agreed with bonus wagering terms. Bonus wagering conditions must be met before requesting a withdrawal.

5.7    Players, who withdrew in the last 24 (twenty-four) hours, are not permitted to receive deposit bonus as their amount of last withdrawal which means they only can take advantage of the deposit bonus for their next deposit which should be higher than their last withdrawal amount.
For example: a member who withdrew 100 EUR, cannot receive a deposit bonus if their new deposit is 100 EUR or less for up to 24 hours. If the player deposits 150 EUR, the player can receive a bonus as 50 EUR is deposited.

5.8    It is not possible for a member whose bonus usage is terminated by the risk management team of Sportbro to benefit from any further bonus.

5.9    All bonuses are valid for 30 days unless otherwise stated.

5.10    If you do not complete the wagering requirement for an active bonus by the expiration date, the bonus will be cancelled along with the winnings you have received.

5.11    A member can only benefit from a particular promotion once. In case if any members who share the same IP, e-mail address and similar personal information, only one of them will be able benefit from the promotions.

5.12    A member is not allowed to register more than one account in the system. This means only one account is allowed to be registered per person, household, family, household address, email address, credit card number, e-wallet account or shared computer environment (example: a library, workplace, fraternity, university or school). Any attempt to try to deceive management by registering multiple accounts to gain bonus money will be deemed as bonus abuse and will result in the account(s) being suspended and the removal of your funds.

5.13    Only one member of a family can benefit from the promotions. Sportbo reserves the right to request any identification document or information, proof of residency and similar information from its members at any time. If any requested document or information is not presented by the member in a reasonable time, the winnings of the member may be blocked.

5.14    In case of violation of the bonus rules, all coupons of the member will be canceled, and users will be left with their original deposit amount.

5.15    If a member places a ''sure bet'', their winning(s) will be cancelled and they will be left with their main deposit in their account.

5.16    Cashback must be requested monthly on 1st day of the month from live chat and it will be added within 24 hours. Members who receive ''Cashback'' bonus, can use it in any section or can request a withdrawal.

5.17    If any user carries out a fraudulent activity, cheats or violates the general terms and conditions of Sportbro, their balance will be blocked and their Sportbro account will be terminated.

5.18    Sportbo reserves the right to change any term or condition of any promotion or to cancel any promotion anytime without any notice in advance.

5.19    It is the obligation of the members to follow the current updated rules and conditions of any promotion.

5.20    CASINO BONUS GAME CONTRIBUTION TO WAGERING

  • 100%: Slots
  •  10%: Roulette, Blackjack, Poker, Dreamcatcher etc.
  •    0%: Baccarat

5.21    MAIN BALANCE WAGERING:

  • In order to be eligible to withdraw from your balance, you must roll (play with) your main balance minimum of 1.30 odd on a match or matches at least once.
  • Or, you must wager your main balance at the casino section once.
  • While making bets to wager any deposit bonus/offer (free or deposit) or bonus credited for free spin winnings, the maximum bet permitted is 10% (min 0.10) of the bonus amount or 5 (eg, 5 EUR, 5 GBP) (the lower amount applies). Failure to comply with this rule means you are in breach of the deposit bonus/offer terms and we reserve the right to void and remove any winnings. A bet includes any special bet feature, any gamble function or any other type of wagering activity (regardless of its name).
6

Sports Bonus Rules

 

6.1   Comboboost.

6.1.1

 

 

Selections

 

 

Multuplayer

 

 

2

 

 

1.01

 

 

3

 

 

1.02

 

 

4

 

1.04

 

5

 

1.05

 

6

 

1.07

 

7

 

1.1

 

8

 

1.15

 

9

 

1.17

 

10

 

1.2

 

11

 

1.25

 

12

 

1.3

 

13

 

1.35

 

14

 

1.4

 

15

 

1.45

 

16

 

1.5

 

17

 

1.65

 

18

 

 1.75

 

19

 

1.85

 

20

 

2

 

6.1.2   The final bonus amount calculation is based on the final odds of the Combo once all outcomes are settled.

6.1.3   Cashed Out bets are not eligible to have a Combo boost.

6.1.4   Operator reserves the right to amend, cancel, reclaim or refuse any promotion at its own discretion.

6.1.5   Combo boost is only available on selections with odds of 1.50 or above.

 

6.2   Freebets, freemoney, bet no risk.

6.2.1   Freebet – player get just a winning part of the bet. For example, freebet 5 on odd 3.5 player get on account 5*3.5 - 5 = 12.5

6.2.2   Freemoney – player gets a stake and winning a part on the account. For example, freemoney 5 on the odd 3.5 the player get on account 5*3.5 = 17.50

6.2.3   Bet no risk – usual bet, but if player loses he get back his money on account

 

Type of freebet

Refund or voided

Half lost

Half win

Free Bet

count as a lost bet

count as a lost bet

as a usual bet, but without the stake

(2.5*3.5+2.5*1)-5=6.25

 

Free Money

 

the player gets stake amount on his account

as a usual bet

as a usual bet

 

Bet no Risk

 

as a usual bet

the player gets stake amount on his account

as a usual bet

 

7

Deposit and Withdrawal Rules 

 

7.1    If you would like to participate in betting or gaming using the Website, You must deposit money into Your Account.

7.2    You undertake that:

             7.2.1    all money that you deposit in Your Account is untainted with any illegality and, in particular, does not originate from any illegal activity or source; and

             7.2.2    all payments made into your account are authorized and you will not attempt to reverse a payment made into Your Account or take any action which will cause such a payment to be reversed by a third party, in order to avoid any legitimate liability.

7.3    Sportbro does not accept 3rd party deposits, ie. a friend, relative, partner, husband or wife. You must deposit from an account/system or credit card that is registered in your own name. If we discover during our security checks that this has occurred, all casino winnings will be forfeited and sent back to the casino and the original deposit to the rightful owner of the account/Credit Card.

7.4    If bank transfer is required to return the money to the rightful owner, all bank charges will be borne by the receiver.

7.5    We do not accept cash funds sent to us. We reserve the right to use third party electronic payment processors and/or financial institutions to process payments made by and to you in connection with your use of the services. To the extent that they do not conflict with the terms of this Term, you agree to be bound by the Terms of such third party electronic payment processors and/or financial institutions.

7.6    By depositing money, you agree that you will not make or attempt to make any charge-backs, and/or deny or reverse any payment that you have made and you will reimburse Sportbro for any charge-backs, denial or reversal of payments you make and any loss suffered by Sportbro as a consequence thereof. You must reimburse us for any charge-backs, denial or reversal of payments to Sportbro and any loss suffered by us as a consequence thereof. We reserve the right to impose an administration fee of €50 or other currency equivalent per charge-back, denial or reversal of payment that occurred.

7.7    In case of suspicious or fraudulent payment, including the use of stolen credit cards or any other fraudulent activity (including any charge-back or other reversal of a payment) and including depositing with a purpose of money exchange between payment systems Sportbro reserves the right to block Your Account, reverse any made pay-out and recover any winnings. We are entitled to inform any relevant authorities or entities (including credit reference agencies) of any payment fraud or other unlawful activity and may employ collection services to recover payments. However, under no circumstances shall Sportbro be liable for any unauthorized use of credit cards, regardless of whether or not the credit cards were reported stolen.

7.8    We may at any time set off any positive balance on Your Account against any amount you owe to us when we re-settle any bets or wagers pursuant to Duplicate Accounts, Collusion, Cheating, Fraud and Criminal Activity or Errors.

7.9    You acknowledge and agree that Your Account is not a bank account and is therefore not insured, guaranteed, sponsored or otherwise protected by any banking or other system insurance. Additionally, any money deposited in Your Account will not earn any interest.

7.10    You acknowledge and agree that all currencies’ exchange rates, including the bitcoin exchange rate, might change and Sportbro is not responsible for any exchange rate changes.

7.11    You may request withdrawal of funds from Your Account at any time provided that:

             7.11.1    All payments made into Your Account have been confirmed as cleared and none have been charged-back, reversed or otherwise cancelled;

             7.11.2    Any KYC checks referred to in paragraph 5. KYC have been completed.

7.12    When making a cash-out request a certain points need to be considered:

             7.12.1    All information in your profile must be filled out;

             7.12.2    Funds must be withdrawn with the same method used for depositing;

             7.12.3    Regardless of the withdrawal amount, or by other purpose that casino administration may have in case of fraud investigations, the player identification procedure must be carried out by sending us a copy or a digital photograph of your identification documents, such as the Passport or an ID card (page with a photo), utility bill (mobile phone bill cannot be accepted). If you made deposits to your account with the plastic card you must also send us the copies of this card’s front side and back side. The first six digits and the last four digits of the card’s number (if you have the card number embossed note that the same digits must be covered on the card’s front side and the back side) must be visible, the CVV2 code must be painted out.

             7.12.4    When a withdrawal request is made, the player requesting it can not have active bonus rounds (freespins), free bets or risk free bets available to use for sports betting, and not any bets made completely or partially via free bets or risk free bets on sport events that are yet to have their final results announced. In order to complete the money withdrawal, you need to play all the active bonus rounds, free bets and risk free bets, or cancel them.

7.13    All Deposits must be wagered at least 1 time before requesting any withdrawal:

             7.13.1    If wagering on sportsbook: Minimum odds must be over 1.3.